Struct RepMovement
Replicated movement data of our RootComponent.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepMovement
Remarks
Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).
Fields
| Improve this Doc View SourcebRepPhysics
Declaration
public bool bRepPhysics
Field Value
Type | Description |
---|---|
System.Boolean |
bSimulatedPhysicSleep
Declaration
public bool bSimulatedPhysicSleep
Field Value
Type | Description |
---|---|
System.Boolean |