Struct RepMovement
Replicated movement data of our RootComponent.
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepMovement
  Remarks
Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).
Fields
| Improve this Doc View SourcebRepPhysics
Declaration
public bool bRepPhysics
  Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
bSimulatedPhysicSleep
Declaration
public bool bSimulatedPhysicSleep
  Field Value
| Type | Description | 
|---|---|
| System.Boolean |