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Struct RepMovement

Replicated movement data of our RootComponent.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RepMovement
Remarks

Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).

Fields

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bRepPhysics

Declaration
public bool bRepPhysics
Field Value
Type Description
System.Boolean
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bSimulatedPhysicSleep

Declaration
public bool bSimulatedPhysicSleep
Field Value
Type Description
System.Boolean
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