Struct PrimaryAssetRules
Structure defining rules for what to do with assets, this is defined per type and can be overridden per asset
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PrimaryAssetRules
Fields
| Improve this Doc View SourcebApplyRecursively
Declaration
public bool bApplyRecursively
Field Value
Type | Description |
---|---|
System.Boolean |
ChunkId
Declaration
public int ChunkId
Field Value
Type | Description |
---|---|
System.Int32 |
Priority
Declaration
public int Priority
Field Value
Type | Description |
---|---|
System.Int32 |