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Struct PrimaryAssetRules

Structure defining rules for what to do with assets, this is defined per type and can be overridden per asset

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PrimaryAssetRules

Fields

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bApplyRecursively

Declaration
public bool bApplyRecursively
Field Value
Type Description
System.Boolean
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ChunkId

Declaration
public int ChunkId
Field Value
Type Description
System.Int32
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Priority

Declaration
public int Priority
Field Value
Type Description
System.Int32
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