Struct PredictProjectilePathParams
Input parameters to PredictProjectilePath functions.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct PredictProjectilePathParams
Fields
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bTraceComplex
Declaration
public bool bTraceComplex
Field Value
Type |
Description |
System.Boolean |
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bTraceWithChannel
Declaration
public bool bTraceWithChannel
Field Value
Type |
Description |
System.Boolean |
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bTraceWithCollision
Declaration
public bool bTraceWithCollision
Field Value
Type |
Description |
System.Boolean |
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DrawDebugTime
Declaration
public float DrawDebugTime
Field Value
Type |
Description |
System.Single |
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DrawDebugType
Declaration
public byte DrawDebugType
Field Value
Type |
Description |
System.Byte |
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MaxSimTime
Declaration
Field Value
Type |
Description |
System.Single |
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OverrideGravityZ
Declaration
public float OverrideGravityZ
Field Value
Type |
Description |
System.Single |
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ProjectileRadius
Declaration
public float ProjectileRadius
Field Value
Type |
Description |
System.Single |
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SimFrequency
Declaration
public float SimFrequency
Field Value
Type |
Description |
System.Single |
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TraceChannel
Declaration
Field Value
Type |
Description |
System.Byte |
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