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Struct PredictProjectilePathParams

Input parameters to PredictProjectilePath functions.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PredictProjectilePathParams

Fields

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bTraceComplex

Declaration
public bool bTraceComplex
Field Value
Type Description
System.Boolean
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bTraceWithChannel

Declaration
public bool bTraceWithChannel
Field Value
Type Description
System.Boolean
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bTraceWithCollision

Declaration
public bool bTraceWithCollision
Field Value
Type Description
System.Boolean
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DrawDebugTime

Declaration
public float DrawDebugTime
Field Value
Type Description
System.Single
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DrawDebugType

Declaration
public byte DrawDebugType
Field Value
Type Description
System.Byte
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MaxSimTime

Declaration
public float MaxSimTime
Field Value
Type Description
System.Single
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OverrideGravityZ

Declaration
public float OverrideGravityZ
Field Value
Type Description
System.Single
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ProjectileRadius

Declaration
public float ProjectileRadius
Field Value
Type Description
System.Single
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SimFrequency

Declaration
public float SimFrequency
Field Value
Type Description
System.Single
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TraceChannel

Declaration
public byte TraceChannel
Field Value
Type Description
System.Byte
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