Struct PoseData
Pose data This is one pose data structure This will let us blend poses quickly easily All poses within this asset should contain same number of tracks,
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct PoseData
Remarks
so that we can blend quickly