Struct MeshUVChannelInfo
The world size for each texcoord mapping. Used by the texture streaming.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MeshUVChannelInfo
Fields
| Improve this Doc View SourcebInitialized
Declaration
public bool bInitialized
Field Value
Type | Description |
---|---|
System.Boolean |
bOverrideDensities
Declaration
public bool bOverrideDensities
Field Value
Type | Description |
---|---|
System.Boolean |
LocalUVDensities
Declaration
public float LocalUVDensities
Field Value
Type | Description |
---|---|
System.Single |