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Struct MeshInstancingSettings

Mesh instance-replacement settings

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MeshInstancingSettings

Fields

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bSkipMeshesWithVertexColors

Declaration
public bool bSkipMeshesWithVertexColors
Field Value
Type Description
System.Boolean
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bUseHLODVolumes

Declaration
public bool bUseHLODVolumes
Field Value
Type Description
System.Boolean
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InstanceReplacementThreshold

Declaration
public int InstanceReplacementThreshold
Field Value
Type Description
System.Int32

Properties

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ActorClassToUse

The actor class to attach new instance static mesh components to

Declaration
public SubclassOf<Actor> ActorClassToUse { get; set; }
Property Value
Type Description
SubclassOf<Actor>
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