Struct MeshInstancingSettings
Mesh instance-replacement settings
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MeshInstancingSettings
Fields
| Improve this Doc View SourcebSkipMeshesWithVertexColors
Declaration
public bool bSkipMeshesWithVertexColors
Field Value
Type | Description |
---|---|
System.Boolean |
bUseHLODVolumes
Declaration
public bool bUseHLODVolumes
Field Value
Type | Description |
---|---|
System.Boolean |
InstanceReplacementThreshold
Declaration
public int InstanceReplacementThreshold
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
| Improve this Doc View SourceActorClassToUse
The actor class to attach new instance static mesh components to
Declaration
public SubclassOf<Actor> ActorClassToUse { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<Actor> |