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Struct LightmassPrimitiveSettings

Per-object settings for Lightmass

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct LightmassPrimitiveSettings

Fields

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bShadowIndirectOnly

Declaration
public bool bShadowIndirectOnly
Field Value
Type Description
System.Boolean
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bUseEmissiveForStaticLighting

Declaration
public bool bUseEmissiveForStaticLighting
Field Value
Type Description
System.Boolean
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bUseTwoSidedLighting

Declaration
public bool bUseTwoSidedLighting
Field Value
Type Description
System.Boolean
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bUseVertexNormalForHemisphereGather

Declaration
public bool bUseVertexNormalForHemisphereGather
Field Value
Type Description
System.Boolean
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DiffuseBoost

Declaration
public float DiffuseBoost
Field Value
Type Description
System.Single
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EmissiveBoost

Declaration
public float EmissiveBoost
Field Value
Type Description
System.Single
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EmissiveLightExplicitInfluenceRadius

Declaration
public float EmissiveLightExplicitInfluenceRadius
Field Value
Type Description
System.Single
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EmissiveLightFalloffExponent

Declaration
public float EmissiveLightFalloffExponent
Field Value
Type Description
System.Single
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FullyOccludedSamplesFraction

Declaration
public float FullyOccludedSamplesFraction
Field Value
Type Description
System.Single
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