Struct LightmassLightSettings
Per-light settings for Lightmass
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct LightmassLightSettings
Fields
| Improve this Doc View SourcebUseAreaShadowsForStationaryLight
Declaration
public bool bUseAreaShadowsForStationaryLight
Field Value
Type | Description |
---|---|
System.Boolean |
IndirectLightingSaturation
Declaration
public float IndirectLightingSaturation
Field Value
Type | Description |
---|---|
System.Single |
ShadowExponent
Declaration
public float ShadowExponent
Field Value
Type | Description |
---|---|
System.Single |