Struct GPUSpriteLocalVectorFieldInfo
Data needed for local vector fields.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct GPUSpriteLocalVectorFieldInfo
Fields
| Improve this Doc View SourcebIgnoreComponentTransform
Declaration
public bool bIgnoreComponentTransform
Field Value
Type | Description |
---|---|
System.Boolean |
bTileX
Declaration
public bool bTileX
Field Value
Type | Description |
---|---|
System.Boolean |
bTileY
Declaration
public bool bTileY
Field Value
Type | Description |
---|---|
System.Boolean |
bTileZ
Declaration
public bool bTileZ
Field Value
Type | Description |
---|---|
System.Boolean |
bUseFixDT
Declaration
public bool bUseFixDT
Field Value
Type | Description |
---|---|
System.Boolean |
Intensity
Declaration
public float Intensity
Field Value
Type | Description |
---|---|
System.Single |
Tightness
Declaration
public float Tightness
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceField
Local vector field to apply to this emitter.
Declaration
public VectorField Field { get; set; }
Property Value
Type | Description |
---|---|
VectorField |