Show / Hide Table of Contents

Struct GPUSpriteLocalVectorFieldInfo

Data needed for local vector fields.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct GPUSpriteLocalVectorFieldInfo

Fields

| Improve this Doc View Source

bIgnoreComponentTransform

Declaration
public bool bIgnoreComponentTransform
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

bTileX

Declaration
public bool bTileX
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

bTileY

Declaration
public bool bTileY
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

bTileZ

Declaration
public bool bTileZ
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

bUseFixDT

Declaration
public bool bUseFixDT
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

Intensity

Declaration
public float Intensity
Field Value
Type Description
System.Single
| Improve this Doc View Source

Tightness

Declaration
public float Tightness
Field Value
Type Description
System.Single

Properties

| Improve this Doc View Source

Field

Local vector field to apply to this emitter.

Declaration
public VectorField Field { get; set; }
Property Value
Type Description
VectorField
  • Improve this Doc
  • View Source
Back to top Generated by DocFX