Enum EWorldPositionIncludedOffsets
Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EWorldPositionIncludedOffsets
Fields
| Name | Description |
|---|---|
| WPT_CameraRelative | |
| WPT_CameraRelativeNoOffsets | |
| WPT_Default | |
| WPT_ExcludeAllShaderOffsets | |
| WPT_MAX |