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Enum EWorldPositionIncludedOffsets

Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EWorldPositionIncludedOffsets

Fields

Name Description
WPT_CameraRelative
WPT_CameraRelativeNoOffsets
WPT_Default
WPT_ExcludeAllShaderOffsets
WPT_MAX
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