Enum EVisibilityBasedAnimTickOption
Skinned Mesh Animation Tick option based on rendered or not. This dictates "TickPose and RefreshBoneTransforms"
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EVisibilityBasedAnimTickOption
Fields
| Name | Description |
|---|---|
| AlwaysTickPose | |
| AlwaysTickPoseAndRefreshBones | |
| EVisibilityBasedAnimTickOption_MAX | |
| OnlyTickMontagesWhenNotRendered | |
| OnlyTickPoseWhenRendered |