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Enum ESubUVBoundingVertexCount

More bounding vertices results in reduced overdraw, but adds more triangle overhead.

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESubUVBoundingVertexCount
Remarks

The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.

Fields

Name Description
BVC_EightVertices
BVC_FourVertices
BVC_MAX
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