Enum ESubUVBoundingVertexCount
More bounding vertices results in reduced overdraw, but adds more triangle overhead.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESubUVBoundingVertexCount
Remarks
The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.
Fields
Name | Description |
---|---|
BVC_EightVertices | |
BVC_FourVertices | |
BVC_MAX |