Enum ESpawnActorCollisionHandlingMethod
Defines available strategies for handling the case where an actor is spawned in such a way that it penetrates blocking collision.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESpawnActorCollisionHandlingMethod
Fields
| Name | Description |
|---|---|
| AdjustIfPossibleButAlwaysSpawn | |
| AdjustIfPossibleButDontSpawnIfColliding | |
| AlwaysSpawn | |
| DontSpawnIfColliding | |
| ESpawnActorCollisionHandlingMethod_MAX | |
| Undefined |