Enum ESpawnActorCollisionHandlingMethod
Defines available strategies for handling the case where an actor is spawned in such a way that it penetrates blocking collision.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESpawnActorCollisionHandlingMethod
Fields
Name | Description |
---|---|
AdjustIfPossibleButAlwaysSpawn | |
AdjustIfPossibleButDontSpawnIfColliding | |
AlwaysSpawn | |
DontSpawnIfColliding | |
ESpawnActorCollisionHandlingMethod_MAX | |
Undefined |