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Enum ESceneTextureId

like EPassInputId but can expose more e.g. GBuffer

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESceneTextureId

Fields

Name Description
PPI_AmbientOcclusion
PPI_BaseColor
PPI_CustomDepth
PPI_CustomStencil
PPI_DecalMask
PPI_DiffuseColor
PPI_MaterialAO
PPI_MAX
PPI_Metallic
PPI_Opacity
PPI_PostProcessInput0
PPI_PostProcessInput1
PPI_PostProcessInput2
PPI_PostProcessInput3
PPI_PostProcessInput4
PPI_PostProcessInput5
PPI_PostProcessInput6
PPI_Roughness
PPI_SceneColor
PPI_SceneDepth
PPI_SeparateTranslucency
PPI_ShadingModelColor
PPI_ShadingModelID
PPI_Specular
PPI_SpecularColor
PPI_StoredBaseColor
PPI_StoredSpecular
PPI_SubsurfaceColor
PPI_WorldNormal
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