Enum ESceneTextureId
like EPassInputId but can expose more e.g. GBuffer
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESceneTextureId
Fields
Name | Description |
---|---|
PPI_AmbientOcclusion | |
PPI_BaseColor | |
PPI_CustomDepth | |
PPI_CustomStencil | |
PPI_DecalMask | |
PPI_DiffuseColor | |
PPI_MaterialAO | |
PPI_MAX | |
PPI_Metallic | |
PPI_Opacity | |
PPI_PostProcessInput0 | |
PPI_PostProcessInput1 | |
PPI_PostProcessInput2 | |
PPI_PostProcessInput3 | |
PPI_PostProcessInput4 | |
PPI_PostProcessInput5 | |
PPI_PostProcessInput6 | |
PPI_Roughness | |
PPI_SceneColor | |
PPI_SceneDepth | |
PPI_SeparateTranslucency | |
PPI_ShadingModelColor | |
PPI_ShadingModelID | |
PPI_Specular | |
PPI_SpecularColor | |
PPI_StoredBaseColor | |
PPI_StoredSpecular | |
PPI_SubsurfaceColor | |
PPI_WorldNormal |