Enum ESceneTextureId
like EPassInputId but can expose more e.g. GBuffer
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ESceneTextureId
Fields
| Name | Description |
|---|---|
| PPI_AmbientOcclusion | |
| PPI_BaseColor | |
| PPI_CustomDepth | |
| PPI_CustomStencil | |
| PPI_DecalMask | |
| PPI_DiffuseColor | |
| PPI_MaterialAO | |
| PPI_MAX | |
| PPI_Metallic | |
| PPI_Opacity | |
| PPI_PostProcessInput0 | |
| PPI_PostProcessInput1 | |
| PPI_PostProcessInput2 | |
| PPI_PostProcessInput3 | |
| PPI_PostProcessInput4 | |
| PPI_PostProcessInput5 | |
| PPI_PostProcessInput6 | |
| PPI_Roughness | |
| PPI_SceneColor | |
| PPI_SceneDepth | |
| PPI_SeparateTranslucency | |
| PPI_ShadingModelColor | |
| PPI_ShadingModelID | |
| PPI_Specular | |
| PPI_SpecularColor | |
| PPI_StoredBaseColor | |
| PPI_StoredSpecular | |
| PPI_SubsurfaceColor | |
| PPI_WorldNormal |