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Enum EKinematicBonesUpdateToPhysics

This enum defines how you'd like to update bones to physics world.

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EKinematicBonesUpdateToPhysics
Remarks

If bone is simulating, you don't have to waste time on updating bone transform from kinematic. But also sometimes you don't like fixed bones to be updated by animation data.

Fields

Name Description
EKinematicBonesUpdateToPhysics_MAX
SkipAllBones
SkipSimulatingBones
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