Enum EKinematicBonesUpdateToPhysics
This enum defines how you'd like to update bones to physics world.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EKinematicBonesUpdateToPhysics
Remarks
If bone is simulating, you don't have to waste time on updating bone transform from kinematic. But also sometimes you don't like fixed bones to be updated by animation data.
Fields
Name | Description |
---|---|
EKinematicBonesUpdateToPhysics_MAX | |
SkipAllBones | |
SkipSimulatingBones |