Enum EDecalBlendMode
Defines how the GBuffer channels are getting manipulated by a decal material pass. Actual index is used to control shader parameters so don't change order.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EDecalBlendMode
Fields
| Name | Description |
|---|---|
| DBM_AlphaComposite | |
| DBM_AmbientOcclusion | |
| DBM_DBuffer_AlphaComposite | |
| DBM_DBuffer_Color | |
| DBM_DBuffer_ColorNormal | |
| DBM_DBuffer_ColorNormalRoughness | |
| DBM_DBuffer_ColorRoughness | |
| DBM_DBuffer_Emissive | |
| DBM_DBuffer_EmissiveAlphaComposite | |
| DBM_DBuffer_Normal | |
| DBM_DBuffer_NormalRoughness | |
| DBM_DBuffer_Roughness | |
| DBM_Emissive | |
| DBM_MAX | |
| DBM_Normal | |
| DBM_Stain | |
| DBM_Translucent | |
| DBM_Volumetric_DistanceFunction |