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Enum EDecalBlendMode

Defines how the GBuffer channels are getting manipulated by a decal material pass. Actual index is used to control shader parameters so don't change order.

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EDecalBlendMode

Fields

Name Description
DBM_AlphaComposite
DBM_AmbientOcclusion
DBM_DBuffer_AlphaComposite
DBM_DBuffer_Color
DBM_DBuffer_ColorNormal
DBM_DBuffer_ColorNormalRoughness
DBM_DBuffer_ColorRoughness
DBM_DBuffer_Emissive
DBM_DBuffer_EmissiveAlphaComposite
DBM_DBuffer_Normal
DBM_DBuffer_NormalRoughness
DBM_DBuffer_Roughness
DBM_Emissive
DBM_MAX
DBM_Normal
DBM_Stain
DBM_Translucent
DBM_Volumetric_DistanceFunction
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