Enum ECollisionChannel
Enum indicating different type of objects for rigid-body collision purposes.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ECollisionChannel
Fields
Name | Description |
---|---|
ECC_Camera | |
ECC_Destructible | |
ECC_EngineTraceChannel1 | |
ECC_EngineTraceChannel2 | |
ECC_EngineTraceChannel3 | |
ECC_EngineTraceChannel4 | |
ECC_EngineTraceChannel5 | |
ECC_EngineTraceChannel6 | |
ECC_GameTraceChannel1 | |
ECC_GameTraceChannel10 | |
ECC_GameTraceChannel11 | |
ECC_GameTraceChannel12 | |
ECC_GameTraceChannel13 | |
ECC_GameTraceChannel14 | |
ECC_GameTraceChannel15 | |
ECC_GameTraceChannel16 | |
ECC_GameTraceChannel17 | |
ECC_GameTraceChannel18 | |
ECC_GameTraceChannel2 | |
ECC_GameTraceChannel3 | |
ECC_GameTraceChannel4 | |
ECC_GameTraceChannel5 | |
ECC_GameTraceChannel6 | |
ECC_GameTraceChannel7 | |
ECC_GameTraceChannel8 | |
ECC_GameTraceChannel9 | |
ECC_MAX | |
ECC_OverlapAll_Deprecated | |
ECC_Pawn | |
ECC_PhysicsBody | |
ECC_Vehicle | |
ECC_Visibility | |
ECC_WorldDynamic | |
ECC_WorldStatic |