Enum ECollisionChannel
Enum indicating different type of objects for rigid-body collision purposes.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ECollisionChannel
Fields
| Name | Description |
|---|---|
| ECC_Camera | |
| ECC_Destructible | |
| ECC_EngineTraceChannel1 | |
| ECC_EngineTraceChannel2 | |
| ECC_EngineTraceChannel3 | |
| ECC_EngineTraceChannel4 | |
| ECC_EngineTraceChannel5 | |
| ECC_EngineTraceChannel6 | |
| ECC_GameTraceChannel1 | |
| ECC_GameTraceChannel10 | |
| ECC_GameTraceChannel11 | |
| ECC_GameTraceChannel12 | |
| ECC_GameTraceChannel13 | |
| ECC_GameTraceChannel14 | |
| ECC_GameTraceChannel15 | |
| ECC_GameTraceChannel16 | |
| ECC_GameTraceChannel17 | |
| ECC_GameTraceChannel18 | |
| ECC_GameTraceChannel2 | |
| ECC_GameTraceChannel3 | |
| ECC_GameTraceChannel4 | |
| ECC_GameTraceChannel5 | |
| ECC_GameTraceChannel6 | |
| ECC_GameTraceChannel7 | |
| ECC_GameTraceChannel8 | |
| ECC_GameTraceChannel9 | |
| ECC_MAX | |
| ECC_OverlapAll_Deprecated | |
| ECC_Pawn | |
| ECC_PhysicsBody | |
| ECC_Vehicle | |
| ECC_Visibility | |
| ECC_WorldDynamic | |
| ECC_WorldStatic |