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Enum ECollisionChannel

Enum indicating different type of objects for rigid-body collision purposes.

Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum ECollisionChannel

Fields

Name Description
ECC_Camera
ECC_Destructible
ECC_EngineTraceChannel1
ECC_EngineTraceChannel2
ECC_EngineTraceChannel3
ECC_EngineTraceChannel4
ECC_EngineTraceChannel5
ECC_EngineTraceChannel6
ECC_GameTraceChannel1
ECC_GameTraceChannel10
ECC_GameTraceChannel11
ECC_GameTraceChannel12
ECC_GameTraceChannel13
ECC_GameTraceChannel14
ECC_GameTraceChannel15
ECC_GameTraceChannel16
ECC_GameTraceChannel17
ECC_GameTraceChannel18
ECC_GameTraceChannel2
ECC_GameTraceChannel3
ECC_GameTraceChannel4
ECC_GameTraceChannel5
ECC_GameTraceChannel6
ECC_GameTraceChannel7
ECC_GameTraceChannel8
ECC_GameTraceChannel9
ECC_MAX
ECC_OverlapAll_Deprecated
ECC_Pawn
ECC_PhysicsBody
ECC_Vehicle
ECC_Visibility
ECC_WorldDynamic
ECC_WorldStatic
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