Enum EBlendableLocation
Where to place a material node in the post processing graph.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EBlendableLocation
Fields
| Name | Description |
|---|---|
| BL_AfterTonemapping | |
| BL_BeforeTonemapping | |
| BL_BeforeTranslucency | |
| BL_MAX | |
| BL_ReplacingTonemapper | |
| BL_SSRInput |