Enum EBlendableLocation
Where to place a material node in the post processing graph.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EBlendableLocation
Fields
Name | Description |
---|---|
BL_AfterTonemapping | |
BL_BeforeTonemapping | |
BL_BeforeTranslucency | |
BL_MAX | |
BL_ReplacingTonemapper | |
BL_SSRInput |