Enum EAlphaChannelMode
Enumerates available options for alpha channel through post processing.
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public enum EAlphaChannelMode
Remarks
The renderer will always generate premultiplied RGBA with alpha as translucency (0 = fully opaque; 1 = fully translucent).
Fields
| Name | Description |
|---|---|
| AllowThroughTonemapper | |
| Disabled | |
| EAlphaChannelMode_MAX | |
| LinearColorSpaceOnly |