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Struct DebugTextInfo

  • Single entry of a debug text item to render.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct DebugTextInfo
Remarks
  • @see AHud
  • @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()

Fields

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bAbsoluteLocation

Declaration
public bool bAbsoluteLocation
Field Value
Type Description
System.Boolean
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bDrawShadow

Declaration
public bool bDrawShadow
Field Value
Type Description
System.Boolean
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bKeepAttachedToActor

Declaration
public bool bKeepAttachedToActor
Field Value
Type Description
System.Boolean
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Duration

Declaration
public float Duration
Field Value
Type Description
System.Single
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FontScale

Declaration
public float FontScale
Field Value
Type Description
System.Single
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TimeRemaining

Declaration
public float TimeRemaining
Field Value
Type Description
System.Single

Properties

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Font

The Font which to display this as. Will Default to GetSmallFont()*

Declaration
public Font Font { get; set; }
Property Value
Type Description
Font
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SrcActor

AActor related to text item

Declaration
public Actor SrcActor { get; set; }
Property Value
Type Description
Actor
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