Struct DebugTextInfo
- Single entry of a debug text item to render.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct DebugTextInfo
Remarks
- @see AHud
- @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()
Fields
| Improve this Doc View SourcebAbsoluteLocation
Declaration
public bool bAbsoluteLocation
Field Value
Type | Description |
---|---|
System.Boolean |
bDrawShadow
Declaration
public bool bDrawShadow
Field Value
Type | Description |
---|---|
System.Boolean |
bKeepAttachedToActor
Declaration
public bool bKeepAttachedToActor
Field Value
Type | Description |
---|---|
System.Boolean |
Duration
Declaration
public float Duration
Field Value
Type | Description |
---|---|
System.Single |
FontScale
Declaration
public float FontScale
Field Value
Type | Description |
---|---|
System.Single |
TimeRemaining
Declaration
public float TimeRemaining
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceFont
The Font which to display this as. Will Default to GetSmallFont()*
Declaration
public Font Font { get; set; }
Property Value
Type | Description |
---|---|
Font |
SrcActor
AActor related to text item
Declaration
public Actor SrcActor { get; set; }
Property Value
Type | Description |
---|---|
Actor |