Struct DebugFloatHistory
Structure for recording float values and displaying them as an Histogram through DrawDebugFloatHistory.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct DebugFloatHistory
Fields
| Improve this Doc View SourcebAutoAdjustMinMax
Declaration
public bool bAutoAdjustMinMax
Field Value
Type | Description |
---|---|
System.Boolean |
MaxSamples
Declaration
public float MaxSamples
Field Value
Type | Description |
---|---|
System.Single |
MaxValue
Declaration
public float MaxValue
Field Value
Type | Description |
---|---|
System.Single |
MinValue
Declaration
public float MinValue
Field Value
Type | Description |
---|---|
System.Single |