Struct DebugDisplayProperty
Debug property display functionality to interact with this, use "display", "displayall", "displayclear" @
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct DebugDisplayProperty
Remarks
see UGameViewportClient @see FDebugDisplayProperty @see DrawStatsHUD
Properties
| Improve this Doc View SourceObj
the object whose property to display. If this is a class, all objects of that class are drawn.
Declaration
public UObject Obj { get; set; }
Property Value
Type | Description |
---|---|
UObject |
WithinClass
if Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass
Declaration
public SubclassOf<UObject> WithinClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<UObject> |