Show / Hide Table of Contents

Struct DebugDisplayProperty

Debug property display functionality to interact with this, use "display", "displayall", "displayclear" @

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct DebugDisplayProperty
Remarks

see UGameViewportClient @see FDebugDisplayProperty @see DrawStatsHUD

Properties

| Improve this Doc View Source

Obj

the object whose property to display. If this is a class, all objects of that class are drawn.

Declaration
public UObject Obj { get; set; }
Property Value
Type Description
UObject
| Improve this Doc View Source

WithinClass

if Obj is a class and WithinClass is not nullptr, further limit the display to objects that have an Outer of WithinClass

Declaration
public SubclassOf<UObject> WithinClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
  • Improve this Doc
  • View Source
Back to top Generated by DocFX