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Struct ConstraintProfileProperties

Container for properties of a physics constraint that can be easily swapped at runtime. This is useful for switching different setups when going from ragdoll to standup for example

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ConstraintProfileProperties

Fields

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AngularBreakThreshold

Declaration
public float AngularBreakThreshold
Field Value
Type Description
System.Single
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bAngularBreakable

Declaration
public bool bAngularBreakable
Field Value
Type Description
System.Boolean
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bDisableCollision

Declaration
public bool bDisableCollision
Field Value
Type Description
System.Boolean
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bEnableProjection

Declaration
public bool bEnableProjection
Field Value
Type Description
System.Boolean
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bLinearBreakable

Declaration
public bool bLinearBreakable
Field Value
Type Description
System.Boolean
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bParentDominates

Declaration
public bool bParentDominates
Field Value
Type Description
System.Boolean
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LinearBreakThreshold

Declaration
public float LinearBreakThreshold
Field Value
Type Description
System.Single
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ProjectionAngularTolerance

Declaration
public float ProjectionAngularTolerance
Field Value
Type Description
System.Single
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ProjectionLinearTolerance

Declaration
public float ProjectionLinearTolerance
Field Value
Type Description
System.Single
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