Struct ConstraintProfileProperties
Container for properties of a physics constraint that can be easily swapped at runtime. This is useful for switching different setups when going from ragdoll to standup for example
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct ConstraintProfileProperties
Fields
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AngularBreakThreshold
Declaration
public float AngularBreakThreshold
Field Value
Type |
Description |
System.Single |
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bAngularBreakable
Declaration
public bool bAngularBreakable
Field Value
Type |
Description |
System.Boolean |
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bDisableCollision
Declaration
public bool bDisableCollision
Field Value
Type |
Description |
System.Boolean |
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bEnableProjection
Declaration
public bool bEnableProjection
Field Value
Type |
Description |
System.Boolean |
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bLinearBreakable
Declaration
public bool bLinearBreakable
Field Value
Type |
Description |
System.Boolean |
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bParentDominates
Declaration
public bool bParentDominates
Field Value
Type |
Description |
System.Boolean |
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LinearBreakThreshold
Declaration
public float LinearBreakThreshold
Field Value
Type |
Description |
System.Single |
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ProjectionAngularTolerance
Declaration
public float ProjectionAngularTolerance
Field Value
Type |
Description |
System.Single |
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ProjectionLinearTolerance
Declaration
public float ProjectionLinearTolerance
Field Value
Type |
Description |
System.Single |
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