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Struct CameraCacheEntry

Cached camera POV info, stored as optimization so we only need to do a full camera update once per tick.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct CameraCacheEntry

Fields

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TimeStamp

Declaration
public float TimeStamp
Field Value
Type Description
System.Single
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