Struct BranchingPointMarker
AnimNotifies marked as BranchingPoints will create these markers on their Begin/End times.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct BranchingPointMarker
Remarks
They create stopping points when the Montage is being ticked to dispatch events.
Fields
| Improve this Doc View SourceNotifyEventType
Declaration
public byte NotifyEventType
Field Value
Type | Description |
---|---|
System.Byte |
NotifyIndex
Declaration
public int NotifyIndex
Field Value
Type | Description |
---|---|
System.Int32 |
TriggerTime
Declaration
public float TriggerTime
Field Value
Type | Description |
---|---|
System.Single |