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Struct AnimationRecordingSettings

Settings describing how to record an animation

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimationRecordingSettings

Fields

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bAutoSaveAsset

Declaration
public bool bAutoSaveAsset
Field Value
Type Description
System.Boolean
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bRecordInWorldSpace

Declaration
public bool bRecordInWorldSpace
Field Value
Type Description
System.Boolean
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bRemoveRootAnimation

Declaration
public bool bRemoveRootAnimation
Field Value
Type Description
System.Boolean
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InterpMode

Declaration
public byte InterpMode
Field Value
Type Description
System.Byte
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Length

Declaration
public float Length
Field Value
Type Description
System.Single
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SampleRate

Declaration
public float SampleRate
Field Value
Type Description
System.Single
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TangentMode

Declaration
public byte TangentMode
Field Value
Type Description
System.Byte
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