Struct AnimationRecordingSettings
Settings describing how to record an animation
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimationRecordingSettings
Fields
| Improve this Doc View SourcebAutoSaveAsset
Declaration
public bool bAutoSaveAsset
Field Value
Type | Description |
---|---|
System.Boolean |
bRecordInWorldSpace
Declaration
public bool bRecordInWorldSpace
Field Value
Type | Description |
---|---|
System.Boolean |
bRemoveRootAnimation
Declaration
public bool bRemoveRootAnimation
Field Value
Type | Description |
---|---|
System.Boolean |
InterpMode
Declaration
public byte InterpMode
Field Value
Type | Description |
---|---|
System.Byte |
Length
Declaration
public float Length
Field Value
Type | Description |
---|---|
System.Single |
SampleRate
Declaration
public float SampleRate
Field Value
Type | Description |
---|---|
System.Single |
TangentMode
Declaration
public byte TangentMode
Field Value
Type | Description |
---|---|
System.Byte |