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Struct AnimUpdateRateParameters

Container for Animation Update Rate parameters.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimUpdateRateParameters
Remarks

They are shared for all components of an Actor, so they can be updated in sync.

Fields

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AdditionalTime

Declaration
public float AdditionalTime
Field Value
Type Description
System.Single
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BaseNonRenderedUpdateRate

Declaration
public int BaseNonRenderedUpdateRate
Field Value
Type Description
System.Int32
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bInterpolateSkippedFrames

Declaration
public bool bInterpolateSkippedFrames
Field Value
Type Description
System.Boolean
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bShouldUseLodMap

Declaration
public bool bShouldUseLodMap
Field Value
Type Description
System.Boolean
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bShouldUseMinLod

Declaration
public bool bShouldUseMinLod
Field Value
Type Description
System.Boolean
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bSkipEvaluation

Declaration
public bool bSkipEvaluation
Field Value
Type Description
System.Boolean
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bSkipUpdate

Declaration
public bool bSkipUpdate
Field Value
Type Description
System.Boolean
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EvaluationRate

Declaration
public int EvaluationRate
Field Value
Type Description
System.Int32
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MaxEvalRateForInterpolation

Declaration
public int MaxEvalRateForInterpolation
Field Value
Type Description
System.Int32
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SkippedEvalFrames

Declaration
public int SkippedEvalFrames
Field Value
Type Description
System.Int32
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SkippedUpdateFrames

Declaration
public int SkippedUpdateFrames
Field Value
Type Description
System.Int32
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TickedPoseOffestTime

Declaration
public float TickedPoseOffestTime
Field Value
Type Description
System.Single
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UpdateRate

Declaration
public int UpdateRate
Field Value
Type Description
System.Int32
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