Struct AnimSequenceTrackContainer
These two always should go together, but it is not right now.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimSequenceTrackContainer
Remarks
I wonder in the future, we change all compressed to be inside as well, so they all stay together When remove tracks, it should be handled together