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Struct AnimSequenceTrackContainer

These two always should go together, but it is not right now.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimSequenceTrackContainer
Remarks

I wonder in the future, we change all compressed to be inside as well, so they all stay together When remove tracks, it should be handled together

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