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Struct AnimSegment

this is anim segment that defines what animation and how *

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimSegment

Fields

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AnimEndTime

Declaration
public float AnimEndTime
Field Value
Type Description
System.Single
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AnimPlayRate

Declaration
public float AnimPlayRate
Field Value
Type Description
System.Single
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AnimStartTime

Declaration
public float AnimStartTime
Field Value
Type Description
System.Single
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LoopingCount

Declaration
public int LoopingCount
Field Value
Type Description
System.Int32
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StartPos

Declaration
public float StartPos
Field Value
Type Description
System.Single

Properties

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AnimReference

Anim Reference to play - only allow AnimSequence or AnimComposite *

Declaration
public AnimSequenceBase AnimReference { get; set; }
Property Value
Type Description
AnimSequenceBase
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