Struct AnimSegment
this is anim segment that defines what animation and how *
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimSegment
Fields
| Improve this Doc View SourceAnimEndTime
Declaration
public float AnimEndTime
Field Value
Type | Description |
---|---|
System.Single |
AnimPlayRate
Declaration
public float AnimPlayRate
Field Value
Type | Description |
---|---|
System.Single |
AnimStartTime
Declaration
public float AnimStartTime
Field Value
Type | Description |
---|---|
System.Single |
LoopingCount
Declaration
public int LoopingCount
Field Value
Type | Description |
---|---|
System.Int32 |
StartPos
Declaration
public float StartPos
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceAnimReference
Anim Reference to play - only allow AnimSequence or AnimComposite *
Declaration
public AnimSequenceBase AnimReference { get; set; }
Property Value
Type | Description |
---|---|
AnimSequenceBase |