Struct AnimNode_TransitionPoseEvaluator
Animation data node for state machine transitions.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_TransitionPoseEvaluator
Remarks
Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
Fields
| Improve this Doc View SourceCacheFramesRemaining
Declaration
public int CacheFramesRemaining
Field Value
Type | Description |
---|---|
System.Int32 |
DataSource
Declaration
public byte DataSource
Field Value
Type | Description |
---|---|
System.Byte |
EvaluatorMode
Declaration
public byte EvaluatorMode
Field Value
Type | Description |
---|---|
System.Byte |
FramesToCachePose
Declaration
public int FramesToCachePose
Field Value
Type | Description |
---|---|
System.Int32 |