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Struct AnimNode_TransitionPoseEvaluator

Animation data node for state machine transitions.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_TransitionPoseEvaluator
Remarks

Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).

Fields

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CacheFramesRemaining

Declaration
public int CacheFramesRemaining
Field Value
Type Description
System.Int32
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DataSource

Declaration
public byte DataSource
Field Value
Type Description
System.Byte
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EvaluatorMode

Declaration
public byte EvaluatorMode
Field Value
Type Description
System.Byte
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FramesToCachePose

Declaration
public int FramesToCachePose
Field Value
Type Description
System.Int32
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