Struct AnimNode_StateMachine
State machine node
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_StateMachine
Fields
| Improve this Doc View SourcebReinitializeOnBecomingRelevant
Declaration
public bool bReinitializeOnBecomingRelevant
Field Value
Type | Description |
---|---|
System.Boolean |
bSkipFirstUpdateTransition
Declaration
public bool bSkipFirstUpdateTransition
Field Value
Type | Description |
---|---|
System.Boolean |
CurrentState
Declaration
public int CurrentState
Field Value
Type | Description |
---|---|
System.Int32 |
ElapsedTime
Declaration
public float ElapsedTime
Field Value
Type | Description |
---|---|
System.Single |
MaxTransitionsPerFrame
Declaration
public int MaxTransitionsPerFrame
Field Value
Type | Description |
---|---|
System.Int32 |
StateMachineIndexInClass
Declaration
public int StateMachineIndexInClass
Field Value
Type | Description |
---|---|
System.Int32 |