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Struct AnimNode_StateMachine

State machine node

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_StateMachine

Fields

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bReinitializeOnBecomingRelevant

Declaration
public bool bReinitializeOnBecomingRelevant
Field Value
Type Description
System.Boolean
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bSkipFirstUpdateTransition

Declaration
public bool bSkipFirstUpdateTransition
Field Value
Type Description
System.Boolean
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CurrentState

Declaration
public int CurrentState
Field Value
Type Description
System.Int32
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ElapsedTime

Declaration
public float ElapsedTime
Field Value
Type Description
System.Single
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MaxTransitionsPerFrame

Declaration
public int MaxTransitionsPerFrame
Field Value
Type Description
System.Int32
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StateMachineIndexInClass

Declaration
public int StateMachineIndexInClass
Field Value
Type Description
System.Int32
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