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Struct AnimNode_SequencePlayer

Sequence player node

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_SequencePlayer

Fields

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bLoopAnimation

Declaration
public bool bLoopAnimation
Field Value
Type Description
System.Boolean
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PlayRate

Declaration
public float PlayRate
Field Value
Type Description
System.Single
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PlayRateBasis

Declaration
public float PlayRateBasis
Field Value
Type Description
System.Single
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StartPosition

Declaration
public float StartPosition
Field Value
Type Description
System.Single

Properties

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Sequence

The animation sequence asset to play

Declaration
public AnimSequenceBase Sequence { get; set; }
Property Value
Type Description
AnimSequenceBase
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