Struct AnimNode_AssetPlayerBase
Base class for any asset playing anim node
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_AssetPlayerBase
Fields
| Improve this Doc View SourcebIgnoreForRelevancyTest
Declaration
public bool bIgnoreForRelevancyTest
Field Value
Type | Description |
---|---|
System.Boolean |
BlendWeight
Declaration
public float BlendWeight
Field Value
Type | Description |
---|---|
System.Single |
GroupIndex
Declaration
public int GroupIndex
Field Value
Type | Description |
---|---|
System.Int32 |
GroupRole
Declaration
public byte GroupRole
Field Value
Type | Description |
---|---|
System.Byte |
InternalTimeAccumulator
Declaration
public float InternalTimeAccumulator
Field Value
Type | Description |
---|---|
System.Single |