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Struct AnimLinkableElement

Used to describe an element that can be linked to a segment in a montage or sequence.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct AnimLinkableElement
Remarks

Usage: Inherit from FAnimLinkableElement and make sure to call LinkMontage or LinkSequence both on creation and on loading the element. From there SetTime and GetTime should be used to control where this element is in the montage or sequence.

   For more advanced usage, see this implementation used in FAnimNotifyEvent where
   we have a secondary link to handle a duration
   @see FAnimNotifyEvent

Fields

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CachedLinkMethod

Declaration
public byte CachedLinkMethod
Field Value
Type Description
System.Byte
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LinkMethod

Declaration
public byte LinkMethod
Field Value
Type Description
System.Byte
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LinkValue

Declaration
public float LinkValue
Field Value
Type Description
System.Single
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SegmentBeginTime

Declaration
public float SegmentBeginTime
Field Value
Type Description
System.Single
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SegmentIndex

Declaration
public int SegmentIndex
Field Value
Type Description
System.Int32
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SegmentLength

Declaration
public float SegmentLength
Field Value
Type Description
System.Single
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SlotIndex

Declaration
public int SlotIndex
Field Value
Type Description
System.Int32

Properties

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LinkedMontage

The montage that this element is currently linked to

Declaration
public AnimMontage LinkedMontage { get; set; }
Property Value
Type Description
AnimMontage
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LinkedSequence

The Animation Sequence that this montage element will link to, when the sequence changes

Declaration
public AnimSequenceBase LinkedSequence { get; set; }
Property Value
Type Description
AnimSequenceBase
Remarks

in either length or rate; the element will correctly place itself in relation to the sequence

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