Delegate Actor.ReceiveAnyDamage_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate void ReceiveAnyDamage_delegate(float Damage, DamageType DamageType, Controller InstigatedBy, Actor DamageCauser);
Parameters
Type | Name | Description |
---|---|---|
System.Single | Damage | |
DamageType | DamageType | |
Controller | InstigatedBy | |
Actor | DamageCauser |