Delegate Actor.ReceiveAnyDamage_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate void ReceiveAnyDamage_delegate(float Damage, DamageType DamageType, Controller InstigatedBy, Actor DamageCauser);
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | Damage | |
| DamageType | DamageType | |
| Controller | InstigatedBy | |
| Actor | DamageCauser |