Enum ELifetimeCondition
Secondary condition to check before considering the replication of a lifetime property.
Namespace: UE4.CoreUObject
Assembly: UE4DotNet.dll
Syntax
public enum ELifetimeCondition
Fields
Name | Description |
---|---|
COND_AutonomousOnly | |
COND_Custom | |
COND_InitialOnly | |
COND_InitialOrOwner | |
COND_Max | |
COND_MAX | |
COND_None | |
COND_OwnerOnly | |
COND_ReplayOnly | |
COND_ReplayOrOwner | |
COND_SimulatedOnly | |
COND_SimulatedOnlyNoReplay | |
COND_SimulatedOrPhysics | |
COND_SimulatedOrPhysicsNoReplay | |
COND_SkipOwner | |
COND_SkipReplay |