Enum ELifetimeCondition
Secondary condition to check before considering the replication of a lifetime property.
Namespace: UE4.CoreUObject
Assembly: UE4DotNet.dll
Syntax
public enum ELifetimeCondition
Fields
| Name | Description |
|---|---|
| COND_AutonomousOnly | |
| COND_Custom | |
| COND_InitialOnly | |
| COND_InitialOrOwner | |
| COND_Max | |
| COND_MAX | |
| COND_None | |
| COND_OwnerOnly | |
| COND_ReplayOnly | |
| COND_ReplayOrOwner | |
| COND_SimulatedOnly | |
| COND_SimulatedOnlyNoReplay | |
| COND_SimulatedOrPhysics | |
| COND_SimulatedOrPhysicsNoReplay | |
| COND_SkipOwner | |
| COND_SkipReplay |