Struct ClothCollisionPrim_SphereConnection
Data for a single connected sphere primitive.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntimeInterface
Assembly: UE4DotNet.dll
Syntax
public struct ClothCollisionPrim_SphereConnection
Remarks
This should be configured after all spheres have been processed as they are really just indexing the existing spheres
Fields
| Improve this Doc View SourceSphereIndices
Declaration
public int SphereIndices
Field Value
Type | Description |
---|---|
System.Int32 |