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Struct ClothCollisionPrim_SphereConnection

Data for a single connected sphere primitive.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntimeInterface
Assembly: UE4DotNet.dll
Syntax
public struct ClothCollisionPrim_SphereConnection
Remarks

This should be configured after all spheres have been processed as they are really just indexing the existing spheres

Fields

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SphereIndices

Declaration
public int SphereIndices
Field Value
Type Description
System.Int32
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