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Struct ClothCollisionPrim_Sphere

Data for a single sphere primitive in the clothing simulation.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ClothingSystemRuntimeInterface
Assembly: UE4DotNet.dll
Syntax
public struct ClothCollisionPrim_Sphere
Remarks

This can either be a sphere on its own, or part of a capsule referenced by the indices in FClothCollisionPrim_Capsule

Fields

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BoneIndex

Declaration
public int BoneIndex
Field Value
Type Description
System.Int32
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Radius

Declaration
public float Radius
Field Value
Type Description
System.Single
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