Struct CameraLookatTrackingSettings
Settings to control the camera's lookat feature
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CinematicCamera
Assembly: UE4DotNet.dll
Syntax
public struct CameraLookatTrackingSettings
Fields
| Improve this Doc View SourcebAllowRoll
Declaration
public bool bAllowRoll
Field Value
Type | Description |
---|---|
System.Boolean |
bDrawDebugLookAtTrackingPosition
Declaration
public bool bDrawDebugLookAtTrackingPosition
Field Value
Type | Description |
---|---|
System.Boolean |
bEnableLookAtTracking
Declaration
public bool bEnableLookAtTracking
Field Value
Type | Description |
---|---|
System.Boolean |
LookAtTrackingInterpSpeed
Declaration
public float LookAtTrackingInterpSpeed
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceActorToTrack
If set, camera will track this actor's location
Declaration
public Actor ActorToTrack { get; set; }
Property Value
Type | Description |
---|---|
Actor |