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Struct CameraLookatTrackingSettings

Settings to control the camera's lookat feature

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CinematicCamera
Assembly: UE4DotNet.dll
Syntax
public struct CameraLookatTrackingSettings

Fields

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bAllowRoll

Declaration
public bool bAllowRoll
Field Value
Type Description
System.Boolean
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bDrawDebugLookAtTrackingPosition

Declaration
public bool bDrawDebugLookAtTrackingPosition
Field Value
Type Description
System.Boolean
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bEnableLookAtTracking

Declaration
public bool bEnableLookAtTracking
Field Value
Type Description
System.Boolean
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LookAtTrackingInterpSpeed

Declaration
public float LookAtTrackingInterpSpeed
Field Value
Type Description
System.Single

Properties

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ActorToTrack

If set, camera will track this actor's location

Declaration
public Actor ActorToTrack { get; set; }
Property Value
Type Description
Actor
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