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Struct EdGraphSchemaAction_K2AddComponent

Action to add an 'add component' node to the graph

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public struct EdGraphSchemaAction_K2AddComponent

Properties

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ComponentAsset

Option asset to assign to newly created component

Declaration
public UObject ComponentAsset { get; set; }
Property Value
Type Description
UObject
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ComponentClass

Class of component we want to add

Declaration
public SubclassOf<ActorComponent> ComponentClass { get; set; }
Property Value
Type Description
SubclassOf<ActorComponent>
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