Struct EdGraphSchemaAction_K2AddComponent
Action to add an 'add component' node to the graph
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BlueprintGraph
Assembly: UE4DotNet.dll
Syntax
public struct EdGraphSchemaAction_K2AddComponent
Properties
| Improve this Doc View SourceComponentAsset
Option asset to assign to newly created component
Declaration
public UObject ComponentAsset { get; set; }
Property Value
Type | Description |
---|---|
UObject |
ComponentClass
Class of component we want to add
Declaration
public SubclassOf<ActorComponent> ComponentClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<ActorComponent> |