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Struct DecoratorSchemaAction_NewNode

Action to add a node to the graph

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BehaviorTreeEditor
Assembly: UE4DotNet.dll
Syntax
public struct DecoratorSchemaAction_NewNode

Properties

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NodeTemplate

Template of node we want to create

Declaration
public BehaviorTreeDecoratorGraphNode NodeTemplate { get; set; }
Property Value
Type Description
BehaviorTreeDecoratorGraphNode
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