Struct DecoratorSchemaAction_NewNode
Action to add a node to the graph
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.BehaviorTreeEditor
Assembly: UE4DotNet.dll
Syntax
public struct DecoratorSchemaAction_NewNode
Properties
| Improve this Doc View SourceNodeTemplate
Template of node we want to create
Declaration
public BehaviorTreeDecoratorGraphNode NodeTemplate { get; set; }
Property Value
Type | Description |
---|---|
BehaviorTreeDecoratorGraphNode |