Struct AssetBundleData
A struct with a list of asset bundle entries. If one of these is inside a UObject it will get automatically exported as the asset registry tag AssetBundleData
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AssetRegistry
Assembly: UE4DotNet.dll
Syntax
public struct AssetBundleData