Struct ConstraintDescriptor
Constraint data container.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimationCore
Assembly: UE4DotNet.dll
Syntax
public struct ConstraintDescriptor
Remarks
It contains union of Constraints and node will contain array of these.
These are the one contained in NodeData, and it will be iterated via evaluate process The goal is to have contiguous memory location where they can iterate through linearly