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Struct AnimNode_TwoBoneIK

Simple 2 Bone IK Controller.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_TwoBoneIK

Fields

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bAllowStretching

Declaration
public bool bAllowStretching
Field Value
Type Description
System.Boolean
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bAllowTwist

Declaration
public bool bAllowTwist
Field Value
Type Description
System.Boolean
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bMaintainEffectorRelRot

Declaration
public bool bMaintainEffectorRelRot
Field Value
Type Description
System.Boolean
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bTakeRotationFromEffectorSpace

Declaration
public bool bTakeRotationFromEffectorSpace
Field Value
Type Description
System.Boolean
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EffectorLocationSpace

Declaration
public byte EffectorLocationSpace
Field Value
Type Description
System.Byte
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JointTargetLocationSpace

Declaration
public byte JointTargetLocationSpace
Field Value
Type Description
System.Byte
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MaxStretchScale

Declaration
public float MaxStretchScale
Field Value
Type Description
System.Single
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StartStretchRatio

Declaration
public float StartStretchRatio
Field Value
Type Description
System.Single
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