Struct AnimNode_TwistCorrectiveNode
This is the node that apply corrective morphtarget for twist Good example is that if you twist your neck too far right or left, you're going to see odd stretch shape of neck, This node can detect the angle and apply morphtarget curve
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_TwistCorrectiveNode
Remarks
This isn't the twist control node for bone twist
Fields
| Improve this Doc View SourceRangeMax
Declaration
public float RangeMax
Field Value
Type | Description |
---|---|
System.Single |
RemappedMax
Declaration
public float RemappedMax
Field Value
Type | Description |
---|---|
System.Single |
RemappedMin
Declaration
public float RemappedMin
Field Value
Type | Description |
---|---|
System.Single |