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Struct AnimNode_TwistCorrectiveNode

This is the node that apply corrective morphtarget for twist Good example is that if you twist your neck too far right or left, you're going to see odd stretch shape of neck, This node can detect the angle and apply morphtarget curve

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_TwistCorrectiveNode
Remarks

This isn't the twist control node for bone twist

Fields

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RangeMax

Declaration
public float RangeMax
Field Value
Type Description
System.Single
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RemappedMax

Declaration
public float RemappedMax
Field Value
Type Description
System.Single
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RemappedMin

Declaration
public float RemappedMin
Field Value
Type Description
System.Single
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