Struct AnimNode_StateResult
Root node of an state machine state (sink node).
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_StateResult
Remarks
We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.