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Struct AnimNode_SpringBone

Simple controller that replaces or adds to the translation/rotation of a single bone.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_SpringBone

Fields

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bLimitDisplacement

Declaration
public bool bLimitDisplacement
Field Value
Type Description
System.Boolean
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bRotateX

Declaration
public bool bRotateX
Field Value
Type Description
System.Boolean
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bRotateY

Declaration
public bool bRotateY
Field Value
Type Description
System.Boolean
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bRotateZ

Declaration
public bool bRotateZ
Field Value
Type Description
System.Boolean
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bTranslateX

Declaration
public bool bTranslateX
Field Value
Type Description
System.Boolean
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bTranslateY

Declaration
public bool bTranslateY
Field Value
Type Description
System.Boolean
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bTranslateZ

Declaration
public bool bTranslateZ
Field Value
Type Description
System.Boolean
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ErrorResetThresh

Declaration
public float ErrorResetThresh
Field Value
Type Description
System.Single
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MaxDisplacement

Declaration
public float MaxDisplacement
Field Value
Type Description
System.Single
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SpringDamping

Declaration
public float SpringDamping
Field Value
Type Description
System.Single
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SpringStiffness

Declaration
public float SpringStiffness
Field Value
Type Description
System.Single
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