Struct AnimNode_SpringBone
Simple controller that replaces or adds to the translation/rotation of a single bone.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_SpringBone
Fields
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bLimitDisplacement
Declaration
public bool bLimitDisplacement
Field Value
Type |
Description |
System.Boolean |
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bRotateX
Declaration
Field Value
Type |
Description |
System.Boolean |
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bRotateY
Declaration
Field Value
Type |
Description |
System.Boolean |
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bRotateZ
Declaration
Field Value
Type |
Description |
System.Boolean |
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bTranslateX
Declaration
Field Value
Type |
Description |
System.Boolean |
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bTranslateY
Declaration
Field Value
Type |
Description |
System.Boolean |
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bTranslateZ
Declaration
Field Value
Type |
Description |
System.Boolean |
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ErrorResetThresh
Declaration
public float ErrorResetThresh
Field Value
Type |
Description |
System.Single |
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MaxDisplacement
Declaration
public float MaxDisplacement
Field Value
Type |
Description |
System.Single |
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SpringDamping
Declaration
public float SpringDamping
Field Value
Type |
Description |
System.Single |
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SpringStiffness
Declaration
public float SpringStiffness
Field Value
Type |
Description |
System.Single |
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