Struct AnimNode_SequenceEvaluator
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_SequenceEvaluator
Remarks
Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
Fields
| Improve this Doc View SourcebReinitialized
Declaration
public bool bReinitialized
Field Value
Type | Description |
---|---|
System.Boolean |
bShouldLoop
Declaration
public bool bShouldLoop
Field Value
Type | Description |
---|---|
System.Boolean |
bTeleportToExplicitTime
Declaration
public bool bTeleportToExplicitTime
Field Value
Type | Description |
---|---|
System.Boolean |
ExplicitTime
Declaration
public float ExplicitTime
Field Value
Type | Description |
---|---|
System.Single |
ReinitializationBehavior
Declaration
public byte ReinitializationBehavior
Field Value
Type | Description |
---|---|
System.Byte |
StartPosition
Declaration
public float StartPosition
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceSequence
The animation sequence asset to evaluate
Declaration
public AnimSequenceBase Sequence { get; set; }
Property Value
Type | Description |
---|---|
AnimSequenceBase |