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Struct AnimNode_SequenceEvaluator

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_SequenceEvaluator
Remarks

Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

Fields

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bReinitialized

Declaration
public bool bReinitialized
Field Value
Type Description
System.Boolean
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bShouldLoop

Declaration
public bool bShouldLoop
Field Value
Type Description
System.Boolean
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bTeleportToExplicitTime

Declaration
public bool bTeleportToExplicitTime
Field Value
Type Description
System.Boolean
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ExplicitTime

Declaration
public float ExplicitTime
Field Value
Type Description
System.Single
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ReinitializationBehavior

Declaration
public byte ReinitializationBehavior
Field Value
Type Description
System.Byte
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StartPosition

Declaration
public float StartPosition
Field Value
Type Description
System.Single

Properties

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Sequence

The animation sequence asset to evaluate

Declaration
public AnimSequenceBase Sequence { get; set; }
Property Value
Type Description
AnimSequenceBase
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