Struct AnimNode_RotationMultiplier
Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_RotationMultiplier
Fields
| Improve this Doc View SourcebIsAdditive
Declaration
public bool bIsAdditive
Field Value
Type | Description |
---|---|
System.Boolean |
Multiplier
Declaration
public float Multiplier
Field Value
Type | Description |
---|---|
System.Single |
RotationAxisToRefer
Declaration
public byte RotationAxisToRefer
Field Value
Type | Description |
---|---|
System.Byte |