Show / Hide Table of Contents

Struct AnimNode_RotationMultiplier

Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_RotationMultiplier

Fields

| Improve this Doc View Source

bIsAdditive

Declaration
public bool bIsAdditive
Field Value
Type Description
System.Boolean
| Improve this Doc View Source

Multiplier

Declaration
public float Multiplier
Field Value
Type Description
System.Single
| Improve this Doc View Source

RotationAxisToRefer

Declaration
public byte RotationAxisToRefer
Field Value
Type Description
System.Byte
  • Improve this Doc
  • View Source
Back to top Generated by DocFX