Struct AnimNode_PoseHandler
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_PoseHandler
Remarks
Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
Properties
| Improve this Doc View SourcePoseAsset
The animation sequence asset to evaluate
Declaration
public PoseAsset PoseAsset { get; set; }
Property Value
Type | Description |
---|---|
PoseAsset |