Show / Hide Table of Contents

Struct AnimNode_PoseHandler

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_PoseHandler
Remarks

Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

Properties

| Improve this Doc View Source

PoseAsset

The animation sequence asset to evaluate

Declaration
public PoseAsset PoseAsset { get; set; }
Property Value
Type Description
PoseAsset
  • Improve this Doc
  • View Source
Back to top Generated by DocFX